Weapons
Weapon Attributes
Accuracy Range 0: Chance to hit a target on the same tile.
Accuracy Range 1: Chance to hit a target 1 tile away (0% for out of range)
Accuracy Range 2: Change to hit a target 2 tiles away (0% for out of range)
Damage: Amount of damage done to the target when it is hit.
Uses: Maximum number of times the weapon can be used.
Availability: Indication of whether the weapon is common, uncommon, or rare.
Weapon Range
With the player located in the middle tile, this shows which tiles can be attacked at range 0, range 1, and range 2.
Weapon List
Assault Rifle
Accuracy Range 0: 60%
Accuracy Range 1: 80%
Accuracy Range 2: 0%
Damage: 3
Uses: 16
Availability: Uncommon
Bow
Accuracy Range 0: 20%
Accuracy Range 1: 50%
Accuracy Range 2: 0%
Damage: 1
Uses: 8
Availability: Uncommon
Crossbow
Accuracy Range 0: 40%
Accuracy Range 1: 60%
Accuracy Range 2: 0%
Damage: 2
Uses: 8
Availability: Uncommon
Crowbar
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 2
Uses: 20
Availability: Uncommon
Fists
Accuracy Range 0: 90%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 1
Uses: ∞
Availability: Always
Handgun
Accuracy Range 0: 60%
Accuracy Range 1: 40%
Accuracy Range 2: 0%
Damage: 2
Uses: 8
Availability: Common
Katana
Accuracy Range 0: 60%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 5
Uses: 20
Availability: Rare
Machete
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon
Pan
Accuracy Range 0: 90%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 2
Uses: 20
Availability: Uncommon
Shotgun
Accuracy Range 0: 90%
Accuracy Range 1: 20%
Accuracy Range 2: 0%
Damage: 4
Uses: 8
Availability: Common
Sickle
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon
Sniper Rifle
Accuracy Range 0: 20%
Accuracy Range 1: 60%
Accuracy Range 2: 80%
Damage: 4
Uses: 16
Availability: Rare
Submachine Gun
Accuracy Range 0: 80%
Accuracy Range 1: 50%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon