Accuracy Range 0: Chance to hit a target on the same tile.
Accuracy Range 1: Chance to hit a target 1 tile away (0% for out of range)
Accuracy Range 2: Change to hit a target 2 tiles away (0% for out of range)
Damage: Amount of damage done to the target when it is hit.
Uses: Maximum number of times the weapon can be used.
Availability: Indication of whether the weapon is common, uncommon, or rare.
With the player located in the middle tile, this shows which tiles can be attacked at range 0, range 1, and range 2.
Accuracy Range 0: 60%
Accuracy Range 1: 80%
Accuracy Range 2: 0%
Damage: 3
Uses: 16
Availability: Uncommon
Accuracy Range 0: 20%
Accuracy Range 1: 50%
Accuracy Range 2: 0%
Damage: 1
Uses: 8
Availability: Uncommon
Accuracy Range 0: 40%
Accuracy Range 1: 60%
Accuracy Range 2: 0%
Damage: 2
Uses: 8
Availability: Uncommon
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 2
Uses: 20
Availability: Uncommon
Accuracy Range 0: 90%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 1
Uses: ∞
Availability: Always
Accuracy Range 0: 60%
Accuracy Range 1: 40%
Accuracy Range 2: 0%
Damage: 2
Uses: 8
Availability: Common
Accuracy Range 0: 60%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 5
Uses: 20
Availability: Rare
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon
Accuracy Range 0: 90%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 2
Uses: 20
Availability: Uncommon
Accuracy Range 0: 90%
Accuracy Range 1: 20%
Accuracy Range 2: 0%
Damage: 4
Uses: 8
Availability: Common
Accuracy Range 0: 80%
Accuracy Range 1: 0%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon
Accuracy Range 0: 20%
Accuracy Range 1: 60%
Accuracy Range 2: 80%
Damage: 4
Uses: 16
Availability: Rare
Accuracy Range 0: 80%
Accuracy Range 1: 50%
Accuracy Range 2: 0%
Damage: 3
Uses: 20
Availability: Uncommon