Equips body armor that will absorb 5 HPs of damage before being destroyed. It will not protect against the force field. Only one can be equipped at a time.
Throws a grenade at the other players on the current tile. It will have a 50% chance to hit each player. If hit, the player will take 4 HPs of damage.
Places a trap on the current tile if no other player is there. There is an 40% chance for a player to trigger the trap when moving to or from the tile. Once triggered, the trap will do 5 HPs of damage to the player.
Heals self for 2 HPs.
Availability: Very Common